Waveform (in some way)
Music Looper » Devlog
I finally took the time to figure out the math behind creating a 'waveform', i say in quotes as this waveform uses the audios Db levels rather than Amplitude which is (to my limited understanding and quick googling) what waveforms are actually built from. However, i believe this can still be useful for some audio! Unfortunatly Godot has no way to access Amplitude. Please note, if you hide the waveform, it will not be processessing (not building its peaks). Please also note, peaks build from the top down, i may change this in the future but for now it is this way (plz, no more math, plz) Here is a video of the peaks being built! :D
Files
MusicLooper1.26.exe 37 MB
Mar 19, 2024
Get Music Looper
Download NowName your own price
Music Looper
Loop your music, set loop points, apply effects, create playlists, queue songs, save and load
More posts
- Minor changesMar 18, 2024
- 1.24Mar 13, 2024
- 1.23Mar 11, 2024
- Version 1.22Feb 02, 2024
- Fixed saving bugDec 29, 2023
- Bug fixAug 12, 2023
- Bug fixesAug 12, 2023
- FPS LockingAug 09, 2023
- ReleaseJun 25, 2023
Leave a comment
Log in with itch.io to leave a comment.